How to Fish Wiki

How to Fish Wiki

How to Fish Weapons: All 8 Weapons & Stats

Compare all 8 weapons by damage, price, magazine, upgrades and island availability, then choose a practical loadout for the fish or boss ahead.

8 entriesConnected quests, equipment and routes

How to Fish Wiki

Ranged weapons

Firearms for general catches, bosses and flying targets.
5 entries
Game-derived Pistol model from How to Fish

Early weapon

Pistol

A dependable early firearm for learning creature movement, conserving shots and setting up simple trick kills.
Available at
Forest Island
Price
$50
Role
Low-cost ranged control for ordinary catches.
Damage
25 per shot
See stats, location and uses
Game-derived Shotgun model from How to Fish

Close-range weapon

Shotgun

A forgiving close-range choice when a newly landed creature is already crowding the boat.
Available at
Forest Island
Price
$150
Role
Burst damage against large targets close to the boat.
Damage
3 per pellet
See stats, location and uses
Game-derived Sniper Rifle model from How to Fish

Precision weapon

Sniper Rifle

A long-range option for deliberate trick shots, flying targets and clean sightlines.
Available at
Rocks Island
Price
Not verified in the current build
Role
Albatross, distance kills and no-scope multiplier attempts.
Damage
200 per shot
See stats, location and uses
Game-derived Assault Rifle model from How to Fish

Sustained fire

Assault Rifle

A flexible late-route weapon for maintaining pressure on large creatures and boss targets.
Available at
Volcano / late route
Price
$20,000
Role
Maintaining pressure on Bowhead Whale and the final mutated phase.
Damage
40 per shot
See stats, location and uses
Game-derived SMG model from How to Fish

Rapid-fire weapon

SMG / Uzi

A flexible mid-game weapon for Blue Shark, Albatross and other moving targets.
Available at
Desert Island
Price
Check current shop
Role
Moving bosses and targets that need fast follow-up shots.
Damage
24 per shot
See stats, location and uses

How to Fish Wiki

Melee & explosives

Ammunition-saving finishers and physics-based achievement tools.
3 entries
Game-derived Brass Knuckles model from How to Fish

Melee weapon

Brass Knuckles

An early melee upgrade for finishing ordinary creatures without spending ammunition.
Available at
Lighthouse
Price
$24
Role
Ammo-free finisher for small catches.
Damage
Melee damage; upgrade values vary by the installed game build.
See stats, location and uses
Game-derived Knife model from How to Fish

Melee weapon

Knife

A stronger early melee finisher that preserves ammunition on small and medium catches.
Available at
Lighthouse
Price
$45
Role
Controlled melee cleanup that saves ammunition.
Damage
Upgradeable melee damage; the page does not treat a patch-sensitive value as permanent.
See stats, location and uses
Game-derived Dynamite model from How to Fish

Explosive · $25

Dynamite

A fast bulk-kill tool and physics launcher with two dedicated achievement uses.
Available at
Forest Island
Price
$25
Role
Crowd clearing, physics launches and two achievement routes.
Damage
Area blast damage rather than a fixed firearm shot.
See stats, location and uses