Melee
Defeat a target with a melee attack.
Use a melee attack for the killing blow.

Combat bonus directory
Browse all 20 verified Killscore bonuses in one place, with each trigger, multiplier and usage note shown directly in the guide.
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Defeat a target with a melee attack.
Use a melee attack for the killing blow.
Defeat a target with an explosion.
Use explosion damage for the killing blow.
Score a kill after a completed spin.
Complete at least 320 degrees of rotation without pausing the turn for more than 0.5 seconds, then score the kill within 1 second.
Score a ranged kill without aiming.
Do not aim for at least 0.25 seconds before the killing shot.
Score a ranged kill shortly after aiming.
Score the kill within 0.5 seconds after you start aiming.
Score a distant ranged kill.
Score the kill from at least 25 distance units away.
Score a ranged kill with a hit above the creature's head position.
Land the killing shot above the creature's head-position line.
Defeat a flying target while airborne.
Both you and the target must be airborne when the kill lands.
Defeat a target while airborne.
You must be airborne while the target stays on the ground.
Defeat a flying target from the ground.
Kill an airborne target while you remain on the ground.
Earn this when no earlier bonus has been added for the kill.
Finish the target without earning another Killscore bonus on that kill.
Defeat a full-health creature with one damaging hit.
Take a full-health creature to zero with one damaging hit.
Chain kills within the multikill time window.
Chain at least two kills with no more than 3 seconds between them; the multiplier reaches its cap at 11 kills.
Score a kill after many shots without one.
Score a kill after firing more than five shots without one.
Defeat an endangered target.
Defeat a creature marked as endangered.
Finish a target without having landed a local hit while it was above 30% health.
Land the finishing blow at 30% health or lower without having hit the creature earlier in the fight.
Score a very close ranged kill.
Score a ranged kill from less than 2 distance units away.
Deal far more damage than needed to a non-boss target.
Finish a non-boss target with enough excess damage to push its remaining health below -70.
Score a kill after the shot empties the held weapon.
Score the kill with the shot that empties your held weapon.
Combine at least five other bonuses.
Earn at least five other Killscore bonuses on the same kill.